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Don't do this for your first game.
Make a simple block sprite for your wall. Also make a sprite for your player. For the wall call it spr_wall and the player spr_player
Make an object called obj_wall and check the solid box.
Make sure you select the wall sprite.
Make an object and call it obj_player.
Make sure you select your player sprite.
For obj_player: go to add event and click Step then Step again. Then go to the control tab, and drag and drop the 'execute code' action.
Now in the code box put in// simple Platforming code!//if place_free(x,y+1){gravity = 0.7gravity_direction = 270}else{gravity=0gravity_direction = 270}//the arrow keys<,>,^if place_free(x-4,y)and keyboard_check(vk_left){x-=4}if place_free(x+4,y)and keyboard_check(vk_right){x+=4}if !place_free(x,y+1)and keyboard_check(vk_up){vspeed=-10}
Just copy and paste.
For obj_player: Go to add event, then Collision, then with obj_wall.
Put in this code (go to the control tab and drag and drop 'execute code':move_contact_solid(direction,12);vspeed=0;
Make a room, call it room_1, make a level design by clicking with the selected object and save the room (click the tick at the top.)
Run the game!
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