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Set drinking golf should on a 'nine-hole' course. That is, 9 destinations.
Create a course. Choose 9 bars that are in the general vicinity of each other.
Ensure that the busier bars are located near the end of the game. This is to ensure that you will not draw unwanted attention from other less inebriated drinkers.
Draw up a score sheet that takes account of each player and the score they will get in each pub.
Indicate which holes are to be water holes on the score sheet. These are bars in which you can't use the toilet. Choose however many you desire. On designated water holes, no one may use the toilet. If they do they get penalty shots added to their score on that hole (pub/bar). Getting sick or spilling any of your pints earns a player 3 and 2 penalty shots respectively.Play Drinking Golf Step 19.jpg
Set the par for each hole. By default, this should be a par three course.
Set off on the course with friends in tow.
Buy a pint of beer, Ale, or Stout in each pub.
Let person number one on the score sheet take the first tee shot. Each person will take their initial tee shot in the order they are present on the score sheet.
Count points depending on how many gulps of beer it takes to finish each pint. A hole-in-one is when the pint is downed in one.Play Drinking Golf Step 11.jpg Holes in one can also be scored if you pull a kraut.Play Drinking Golf Step 12.jpg Four gulps would be a bogey, five gulps would be a double bogey, two gulps would be a birdie, etc.Play Drinking Golf Step 13.jpg
Continue the game. After the initial shot, each person may take a shot (gulp) as they wish. Make sure that there are independent witnesses to each shot. Mob rule decides if a pint is finished, so if in doubt keep drinking until the glass is totally empty or until your fellow drinkers start congratulating you.
Take note of the scores when everyone has finished.
Exit the pub and make your way to the next hole (pub/bar). Repeat each process in all nine pubs.
Enjoy!
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